Slight Psyhic and mental break resistance Shield: Generates a shield similar to the vanillia shieldbelt, however it also protects agasint melee attacks, and allows ranged weapons to be used.ĬQB Shield: Generates a shield similar to the vanillia shieldbelt, however it Only protects agasint melee attacks, and allows ranged weapons to be used. Photon - very little damage, but stun and blind anyone within a large areaĮMP/Haywire - very little damage to living tissue but plays havoc with electronic systems, they can stun living things occasionally. Melta/Tankbusta - Single cell radius, high base damage, with increased damage against buildings Krak - Similar to vanillia, but with slightly reduced radius and increased damage Grenade Belts: These give the wearer the ability to throw a grenade of the respective typeįrag - Similar to vanillia, but with slightly reduced damage and a lager radius Some plasma weapoms allow for the shot to be overcharged, greatly increasing both its destructive capabilities and its chance to overheat. Hotshot firemode on Las weapons trades range for increased armour penetration and risks damaging the weapon. Two weapons combined into a single housing, the secondary weapon can be fired via an added button. Toxic weapons are usually coated with foul poisions, designed to impair and disrupt target functions.īuckshot: based on XenoDans Proper Shotgunsĭoes not fire a single projectile, but a cluster of pellets or buckshot. Infect pawns injured by these weapons with disease. Melta Weapons deal double damage and have double AP when hitting targets within half range Rapid fire weapons have an increased Rate of fire (shots per burst) when firing at targets are within half of their max range. Current types are either Psychic or Pain based Pacifier Weapons though various means, excel at subduing their opponents in a (Ususally) Non Lethal manner. Necron technology is hazardous to living beings, however they do have a chance of ignoring all armourįorce weapons possess the ability to channel the users psychic talents into a potent melee attack, which is capable of incapacitating or killing the target instantly.(this only functions when weilded by a pawn with either Psychicly sensitivitive or Psychicly hypersensitivitive traits) The Eldar Wraithcannon is a unique weapon that has a chance to totally destroy its target and damage all surronding Weapons tagged with this have a chance to overheat, injuring the user, when fired. Weapon has a chance to jam firing, the better qaulity, and better condition, the less likely it is to jam
Jams: based on Darque's jamming code from CyberPunk Weapons tagged with this cause Radiation Poisoning Xenos weaponry is craftable from the thatraces machining table which may be acquired from world quests and may be obtained in combat or from the Xenotech Rouge Trader Imperial weapons and wargear are craftable at the Imperial Machining Table or the relevant Astra Table. Now with native support for Combat Extended!
Check out the community portal to see what the community is working on, to give feedback or just to say hi.RimWorld 1.2, 1.3This mod adds weapons and apparel from the Warhammer 40k universe.You can find a list of useful templates on Category:Templates, some of which are documented on the templates project page.
The Warhammer 40k RPG license has since been acquired by Cubicle 7 and they released Wrath And Glory. After the 28th February 2017 all of their Games Workshop related products were be removed from catalogues. Generic NPCs are the supporting cast to your games: the loyal Imperial servants that your acolytes work alongside and strive to protect, as well as foul heretics, xenos, and horrors of the void to be purged with sword and flame.įor more information on the dark future of the 41st millennium, see Lexicanum and the Warhammer 40k wiki.įFG announced that from the 9th September 2016, their contract with Games Workshop had "expired" and they would no longer be producing any more Warhammer 40K or Warhammer Fantasy Battle products.